Original developers Looking Glass disappeared up their looking arses years ago, but thankfully we have Nightdive, a developer who puts out lots of remasters of defunct IPs from the 90s. Well, maybe more so its sequel, System Shock 2, because PC game development in 1994 was more a fenced-off playpen for tech nerds whose idea of beauty is some nicely annotated code and a smoothly retracting tape measure, and as such the original System Shock was about as attractive and intuitive to play as an untuned piano made of sharpened motherboards. Reminder that today's post-zp stream will be on Diablo IV as that's the public Zero Punctuation episode this week on both YouTube and the website.īefore Deus Ex was sexing it up, before Thief was stealing our hearts, before Bioshock was buyable, before either of the Preys came out in ascending order of relevance, there was System Shock, one of the earliest and most influential games in the PC immersive sim genre. But it won’t all be positive, as we’re going to look at 15 endings from the 90s that maybe fell a little flat when compared to the rest of the game.Here's this week's episode of Zero Punctuation on the System Shock Remake. So in celebration of 90s games, let's countdown all the best endings to some of our favorite 90s classics. Sure, Ocarina was a great game to me as a kid, but the fact that the game still tops “Best Games of All-Time” lists as we enter into 2019 is something special, and in a way, it quantifies the magic of this decade. The 90s became the decade where the blueprints for the future of gaming were being laid out and we couldn’t possibly begin to understand how big the impact would be. We got Super Mario 64, Ocarina, Half-Life, Resident Evil, Final Fantasy VII, Doom, Chrono Trigger, Pokémon, and so many other timeless classics that we could fill this article with them alone. Even just thinking about the sheer amount of great games that came out in this period alone is enough to deem this the most influential decade for gaming ever. Video games finally felt like more than just, well, games-they carried emotional weight in titles like Metal Gear Solid and they featured fully fleshed out stories that could challenge the best of writers in games like Ocarina of Time.
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